KNiiTTiiNG uses the Nintendo Wii to knit.
The motion and actions of knitting are converted into interactions with the Nintendo Wii. Rather than being generic movements however, users need to actually decipher the differences between the motions of knitting and the motions of purling, wrapping the yarn, and transferring stitches. While still in early beta stages, the end goal is modeled after games such as Dance Dance Revolution or Guitar Hero, users are challenged to follow knits and purls on screen moving in rhythm with the game (and without dropping a stitch!) In KNiiTTiiNG however, players can only knit a ‘virtual cloth’ (as apposed to performing a dance or singing a song) which references ideas about tactility and code, while also bringing in elements of pop culture and video games. KNiiTTiiNG has been featured in a number of publications both from the Textile and the Gaming worlds.
KNiiTTiiNG was created by an artist and an engineer turned behavioral scientist. Artist Rachel Beth Egenhoefer works with overlaps between technology and textiles. Scientist Kyle E. Jennings is interested in repurposing technology for creative human machine interactions.
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